Unit Test
Unit 10: Tournament Simulations and Mastery
Apply the strategic tools from Tournament Simulations and Mastery in age-appropriate school and community situations.
Pass at 80%. MCQs count 70%, open response counts 30%.
Quick Check
1. What is the best first move in unknown-argument drill?
2. What is the best first move in evidence-conflict round?
3. What is the best first move in late-round crisis simulation?
4. What is the best first move in judge panel adaptation?
5. What is the best first move in full tournament cycle?
Answer all 5 questions to check.
Open response
Use a school, neighborhood, library, park, or youth-sports proposal. Apply two skills from Tournament Simulations and Mastery. Show the argument, the strongest opponent response, your adaptation, and the resulting ballot comparison.